\section{Actions and Reactions}

\noindent{Normally a character may take one Complex Action or two Simple Actions during their turn. A character may do some relatively large number of Free Actions, and like Complex and Simple Actions, all of these are done during the character's turn. Reactions and Movement are done while it is not a character's turn.}

\section*{Initiative Order and Passes}
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\quot{``Then I attack, then you attack twice, then I attack, then you attack once?''}

\noindent{At the beginning of a Combat Round, every player rolls a number of dice equal to their Intuition + their Agility. The number of hits is their Initiative Score. Characters act in order of Initiative Scores, and characters whose scores are the same act simultaneously. A character who gets a higher Initiative Score may choose to act \emph{after} characters with a lower Initiative Score if they want. Each character gets one turn. Characters who are entitled to extra Initiative Passes (either because they have activated Celerity or because they bought them with Edge) get an additional turn after everyone else has moved. The most number of turns you can have in a round is 4.}